Archived from the original on August 4, 2007.
The fan community raised over $7000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues. While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at to fix the game themselves by giving them the source code. Īfter release, instability with the multiplayer feature was found to be commonplace, yet Ubisoft never resolved this issue by releasing another official patch. Due to problems with the game a patch (ver 4.10) was released in March 2002 by the developer for download. The game was developed by the Ultimation Inc. Weaponry that can be controlled by the player are the dual purpose 5"/38 caliber gun, the 4-inch/50 SP gun, the light guns Bofors 40 mm gun and Oerlikon 20 mm cannon, 200 to 600 lb depth charges, and 21-inch torpedoes. Classes of Destroyers that can be commanded by the player are Bagley, Benham, Benson, Clemson, Farragut, Fletcher, Gleaves, Gridley, Mahan, Porter, Somers, Sims, Allen M. There are 20 predefined historical missions, for example, the ' Battle of Savo Island', additionally to some training missions, and automatically generated, customized missions. The game features two campaigns that include the entire Pacific and Atlantic warfare with 20 missions each.
Players can also have the chance to choose the difficulty rating in different games by adjusting the different realism ratings. Customized missions may be played and players can select the opponent's forces and their own. The game placed the player in command of a Destroyer during World War II, featuring campaigns from both the Pacific War and the Battle of the Atlantic. Destroyer Command is a naval simulation released by Ubi Soft in 2002 and developed by the now-defunct Ultimation Inc.